I guess what he's quoted from me probably says everything that I need to or would want to say, so I'll just leave it here and await the input of all of you.
![kaxe wordish kaxe wordish](http://winonamedia.net/wp-content/uploads/2018/10/hug-point-road-1-e1539452004639.jpg)
There are actually Featured Articles longer this one, such as World War I, Polish-Soviet War, Byzantine Empire and Theodore Roosevelt.
![kaxe wordish kaxe wordish](http://winonamedia.net/wp-content/uploads/2018/10/hug-point-five-e1539452028771.jpg)
They would have to explain how we got off the subject in the face of us knowing why the information is relevant and able to point it out. I know there are some people who will oppose on the basis of length alone, but we both know that's not a valid objection. Playing video games in the US was suddenly cool, "RPG" became a household name outside Japan, and you could say a game took 60 hours to finish to an awed audience instead of a jeering one. I mean, this really is the game that changed everything. This is the World War II of video game articles. I might not personally worship the game, but it can't be denied its props. I know I'm sounding like a Final Fantasy VII zealot when I say that, but it's true. Again, I know we've got a lot of content, but this isn't an article about just any game.
#Kaxe wordish software
In the Development section, we're able to provide info on the software that was used in the game's development, how many people it took, how much money was spent, what prompted the leap into 3D, the initial 3D experiment (something that resulted in some criticism leveled at Square by gamers, which is mentioned later), the rationale behind some extremely notable decisions that have affected gaming ever since, the difficulties overcome in developing this groundbreaking game, and one of the most intensive marketing campaigns in the history of gaming. More than most of them have in all honesty. I know there's a lot of content to the article, but there's a lot of content to the game, and we don't even make note of a lot of it. I mean, looking back through the various Plot sections, I don't see anything we can lose because it's either backstory vital to understanding the rest of it, subplots that have to be touched upon in order to meet comprehensive standards, character design info that we always include and shouldn't cut just on the basis of length (it's technically shorter than VIII's character section anyway), or the major revelations and resolutions of the storyline (and we're still ignoring how much? Rufus gets mentioned one time, we don't mention any specific Turks' names, "huge materia" doesn't pop up, nor does "Sister Ray" or "Northern Cave", Bugenhagen's name doesn't even appear outside of references, all the specifics of Barret, Red, Yuffie and Cid's stories don't even get touched on, etc.).
![kaxe wordish kaxe wordish](http://mediad.publicbroadcasting.net/p/kaxe/files/styles/large/public/201712/Tower_pledgenow.png)
Pesonally, I think if we shortened anything, we'd be losing that comprehensive overview. I mean, the thing is long as hell, yeah, but it does meet the FA criterion of staying tightly focused on the subject. Maybe it's because I'm too close to the subject (I wrote the entire article, and after almost 100kb, I guess that's inevitable XD), but I honestly can't see what we could lose from the Plot or Development sections. Additionally, I raised a few concerns with Ryu, and here was his reply: Speaking of copyedits, it might need a few more tweaks, but we'll leave that for you to determine. It has nearly 140 references, is amazingly comprehensive when considering that this is the most influential video game of all time (but not the best!), and 80 percent of the work was done by Ryu I only performed a light copyedit on this one. I'm wicked jealous - this is perhaps the best article on Wikipedia.